5/2/2023 0 Comments Subnautica below zero roadmap![]() Although there’s been no confirmation, it’s possible that Sunrunner could turn their attention to developing a Subnautica Below Zero Nitrox mod once the original is complete.įans of Subnautica are already clamoring for a Below Zero multiplayer component, and that demand is unlikely to have fallen on deaf ears. I am excited about what you said in your answer.Subnautica community member Sunrunner is still working on the original Nitrox modification. Perfect answer, I didn't mind the liniar story of the first one because if I found the key, I could go when I wanted. ie You do things (go places, build tools etc) which trigger a (behind the scenes) countdown, after which the dialog happens. Originally posted by TJ:Right now dialog in the game works almost exactly like the radio in the first game. We want you to feel like you're alone on the planet and setting your own agenda as much as possible, without totally sacrificing the concept of a walking talking protagonist, and a shift in context from the first game. In fact I hope BZ is MORE open because there are roughly 8 core story locations which can be explored at any time in Act 3 compared with SN1 where those 3 alien bases all required tablet keys you could only find in the prior base, ergo linear. We don't want to pressure you into going a certain direction at a certain time. It is absolutely core to our goals with story and progression that we retain the open, player-defined approach of the first game. But if you send up a certain rocket objective then stand still for 45 minutes you might get a follow up dialog about what you sent up. So if you decide to potter about in twisty shallows for 10 hours nothing progresses. Right now dialog in the game works almost exactly like the radio in the first game. Full release of the endgame (acts 4 + 5)Īct 2 = Ice tunnel to Briefing (ie Act 1+2 = early access 1)Īct 3 = All those open mid-game places to explore and things to find (this is most of the total playtime) (early access updates 2 - 4)Īct 5 = Ending cinematic (Shipped at 1.0 launch) Act 3 fully playable, parts of act 4 and act 5 held back for release Lots of additional scans around the world Complete redraft on all databank entries Full voice implemented, introducing Jaye Griffiths as Robin (recast due to original actor being unavailable - new voice is older and more experienced) and Alexander Mercury as Jeff First draft databank entries for some PDAs and creature scansįeature Complete Update - 31st October 2019 (ish): Old voice recordings removed since they are now inconsistent with the text ![]() Acts 1 + 2 reworked: you will no longer have the support of the Vesper during the opening hours, your situation will be more focussed on immediate survival, and rescue will never be an option New voice work will be implemented in experimental in the coming fortnight.Īs ever we invite your feedback on the changes, and we will continue to work on the details. These changes will start to go live with the imminent Ice Worm update release, and lay the groundwork for the path to 1.0. We've been hard at work redrafting and rerecording the story, based on feedback from players, testers and team members.
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